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You can do almost everything in the game with a handful of presses and simple movements. The basic controls are very smooth and responsive. It's a game where death can be swift, and damage numbers are high across the board. All characters are vulnerable as long as they're on-screen, which means a well-timed super move can also hit an assist character for brutal damage. The goal is for one side to take out all three of an opponent's characters before they take you out. You can also swap characters at any time, but doing so leaves you vulnerable unless you pick a wise moment to do it. The main character is the one fighting, and the other two can be called in to perform Assist Attacks. UMvC3 is built around three-on-three fights, so you select three characters and are dropped into a battle. Expect to play it online a bunch to get your value from the game. This isn't a fighting game where you can get a ton of value out of the single-player portion. Heralds" mode, where you can equip special cards to boost your characters, but this mode isn't much of a draw on its own. As such, there isn't a ton of single-player content you can run through an arcade mode or some training missions, and that is about it. There are a lot of references, but this is a fighting game from an era when fighting games having plots was considered a curiosity. Heroes from both sides join up to fight, and at the end, they fight Galactus for vague reasons. What's new about this release? Not a ton, except for the fact that you can actually buy it. Fortunately, with the announcement of the upcoming Marvel vs Capcom: Infinite, Capcom had a chance to bring Ultimate Marvel vs. While the physical version remained available, the digital version was delisted in 2014, making it a lot harder to find a copy to play. Most of the time, this is obscure stuff, but the complex Marvel game licensing has meant that certain popular titles vanished from the market, such as Marvel vs. Most games you can expect to remain on the marvel for ages but when licensing wears out, that sometimes mean a game can go missing in action. Licensing can be a pain in this era of digital distribution.